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Instaling Aim Assist8/22/2023 The locomotion algorithm changed so the Motor Acceleration/Damping values will need to be updated on the Ultimate Character Locomotion component. Most of the character values are similar between version 2 and 3. You will instead need to use the modular item system to recreate the same functionality. Items went through a significant upgrade so the Migration Manager is not able to setup the same functionality. The Migration Manager will update your character, camera or item to the equivalent set of version 3 components. The Migration Manager can be found under the Tools -> Opsive -> Ultimate Character Controller -> Migration Manager menu option. Private void OnImpact(ImpactCallbackContext ctx)ĭebug.Log("Event received " + name + " impacted by " + + " on collider " + + ".") ĮventHandler.UnregisterEvent(gameObject, "OnObjectImpact", OnImpact) Īfter all of the compiler errors have been fixed you can navigate to the Migration Manager in order to update your character, camera, and items. / The object has been impacted with another object. using UnityEngine ĮventHandler.RegisterEvent(gameObject, "OnObjectImpact", OnImpact) Instead of have a separate parameter for each value a new ImpactCallbackContext object has been created. The parameters called by OnObjectImpact have changed. If you have subclassed these actions you can switch to using the item modules. The Item Actions, such as Shootable Weapon or Melee Weapon, have been removed. Version 3 now uses a modular item system so the item API has dramatically changed. The Animator parameters should now be set within the Ability.Update method. The Ability.UpdateAnimator method has been deprecated in version 3. ![]() The reason for this is because the character moves with Rigidbody.MovePosition/MoveRotation and the transform value may not be up to date if toSyncTransforms is disabled. You may have noticed that m_Rigidbody.position/rotation is used instead of m_Transform.position/rotation. Similarly the character should now be rotated with DesiredRotation: m_CharacterLocomotion.DesiredRotation = targetRotation * Quaternion.Inverse(m_Rigidbody.rotation) m_CharacterLocomotion.DesiredMovement = m_Rigidbody.TransformDirection(moveDirection) This has been simplified so now to move your character the Desired Movement property should be used. In version 2 abilities could move the character with the Motor Throttle, Move Direction, or Ability Motor properties. You are most likely to receive compiler errors in the following areas after upgrading to version 3: Ability Movement You can also open it from the Tools -> Opsive -> Ultimate Character Controller -> Installer menu option.Īssuming all of the requirements have been satisfied you can then install version 3. Import & Install Version 3Īfter importing version 3 the installer will open. The appropriate defines will be added after installing version 3. ![]() ULTIMATE_CHARACTER_CONTROLLER_MULTIPLAYER Within the Player Settings the following compiler defines should be removed: Remove the character controller platform defines. Version 3 contains many file changes and is not able to be imported on top of version 2. Ensure you do not have any unique assets in this folder and you have backed up your project. Remove the Assets/Opsive Folderīefore importing version 3 the Assets/Opsive folder must first be removed. More details on the process can be found below. Use the Migration Manager to update your character, camera, and items.Fix any compiler errors within your own code.Remove the character controller platform defines.Remove the Assets/Opsive folder from your project.In order to migrate to version 3 the following steps must be performed: Unity 2021.3.0 or later is required by version 3 of the character controller. Characters, cameras, and items that have been setup using version 2 of the controller can be migrated to version 3.
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